Presets-HiResContent-1440p (same as above but on a 1440p display) Presets-HiResContent-1080p (this is for content above 240p or where you’re using upscaling above the platform’s native resolution, like you might be doing with say Dreamcast for example on a 1080p display) Presets-2160p (240p content on 4k display) Presets-1440p (240p content on 1440p display) Presets-1080p (240p content on 1080p display) First you choose the preset folder based on the content type (in most cases you would want one of the non-HiResContent ones): Hopefully this is fairly self-explanatory, but it basically follows a waterfall. So once extracted you should have a path of Retroarch\shaders\Mega_Bezel_Packs\Zombs Mega Bezel So once extracted you should have a path of Retroarch\shaders\shaders_slang\bezel\Mega_BezelĮxtract the attachment below to your Retroarch folder following the path included in the archive. The video driver in Retroarch needs to be set to Vulkan and aspect ratio needs to be set to full.Įxtract Mega Bezel V1.6.2_ to Retroarch in the shaders\shaders_slang\bezel folder (create a folder named “bezel” if you don’t have one already). You will need Retroarch 1.11+ and Mega Bezel V1.6.2_ which you can find here. Note that you need to use Screen Rotation Mode: Internal in the core options of the current version of the MAME core for the rotated presets to work correctly.Īll the screenshots above are using the SCA1-Scanner preset, but I’ve made many other presets for you to play around with here. Once this is addressed I will create additional rotated presets for use in those scenarios. The CRT Rotate function in Mega Bezel doesn’t currently work correctly with NTSC filters, which all of my presets use, which results in a blurrier than intended image. Please note: all rotated presets are currently intended for use with the MAME core and not FBA/FB Neo/Flycast - those cores handle rotation differently and as result will require different presets. Currently included are 3DO, Atari 8-bit computers, Atari 2600, Atomiswave, CPS1 (horizontal and vertical), CPS2 (horizontal and vertical), CPS3, DOS, Dreamcast, Genesis, MAME (horizontal, vertical, double screen, and triple screen), Master System, N64, Neo Geo, NES, PC Engine, PC Engine CD, PSX, Saturn, Sega CD, SNES, and 圆8000. But in addition to this I have platform-specific bezel versions for several different platforms.
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